Basic InformationName: Shiko Rose Yu
Real Age: 824
Appeared Age: 19
Gender: Male
Division: 4th Squad
Rank: Captain
Organization: Kidō Corps
Appearance: Shiko has very long blueish purplish hair that cascaded down to his ankles if pulled back if hanging it went down to his feet. He had golden eyes that were surrounded by a symbolic tattoo. He stood 5'11'' weighing 110 lbs. His attire consisted of a sheer white Kimono with a sash that match his hair if this Kimono got wet it was then see through.
- Shiko Rose Yu:
Personal InformationLikes/Dislikes: Likes: Calm weather, Peace, Flowers, Medicine, Balance and Rain. Dislikes: Violence, Greed, Blood, and Hot Summers.
Strength/Weaknesses: Strengths:
Master Healer: Shiko is by far the most knowledgeable on health related matters in all of Soul Society. He is known to be highly proficient in conventional healing techniques as well as herbal healing. His knowledge of anatomy is high.
Kidō Master: As one of the oldest and most experienced captains, Shiko Rose Yu has advanced knowledge of kidō and the flow of spiritual energy. His knowledge and mastery of healing kidō are unrivaled within Soul Society.
Specialty: Bakudō
Master Tactician: He is a powerful and flexible tactician, capable of adjusting seamlessly to any given combat situation, if not plan out events well in advance. He understands the strengths, weaknesses and mannerisms of his enemies and creates strategies to avoid them.
Enhanced Speed: Shiko's speed is above the average speed but is not uncatch-able.
Weakness:
Air Head: Shiko is rather slow when it comes to jokes and he misses / doesn't understand jokes.
Offense: His Offense is one to lack in his abilities he usually can't draw his sword as he doesn't know how to us it in a Offensive way.
Hadō: Tho he is a Kidō master he cannot preform a Hadō he just fines it amoral to us offense when it isn't needed.
Trusting: Shiko usually trust most people he meets.
Personality: Collected, Shy, Silent, and Stubborn.
Sexual Orientation: Homosexual
Relationship Status: Single and looking
Zanpakuto InformationZanpakuto Name: Aurora
Zanpakuto Looks: A plain straight Kantana with a white hilt.
Zanpakuto Release Phrase: Rise Aurora
Shikai: When Shiko releases his Zanpakuto Aurora creates a half domed barrier with a diameter of 3 meters where no one can enter. Here Aurora heals the injured to almost perfect health it can heal all the way done to a molecular level. Aurora has a powerful ability but it drains Shiko's energy the more healing that takes place the more energy it zaps.
Duration 5 posts
Charge 7 posts
Released Zanpakuto Looks: Shiko turns into a pink lotus that Shiko holds in his hands while a pale pink barrier surrounds them.
Other Techniques: Shunpo (瞬歩, Flash steps), a movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps.
Utsusemi (空蝉, Cicada, referencing their molting): It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage.
Sai: Sai is used primarily to disable an opponent. The practitioner points using his/her index and middle fingers at the intended target(s) causing the targets arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.
Bakudō # 81. Danku (斷空, Splitting Void): Danku is primarily used for defense. The practitioner creates a translucent barrier in the form of a large rectangular wall.
Bakudō # 9. Geki (撃, Strike): Geki is primarily used for disabling. The practitioner draws the symbols of the spell in the air which causes his/her entire body to permeate a red energy. The same red energy engulfs the body of the target and causes complete paralysis.
Bakudō # 9. Hōrin (崩輪, Disintegrating Circle): Hōrin is primarily used to disable. The practioner uses the index and middle fingers and generates an orange hued tendril with spiraling yellow patterns to ensnare the opponent as the tendril wraps around their body immobilizing them. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
Hakufuku (白伏, White Crawl): This technique muddles the consciousness of its target, causing them to black out.
Bakudō # 77. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air): Transmits messages mentally to anyone within an area of the caster's choosing.
Bakudō # 61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light): Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
Bankai InformationThis applies to captains only.Do you want your character to have bankai: No
Bankai Description: None
Bankai Looks: None